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These are HASAI 3D’s core solution pillars. If your need isn’t listed, tell us your stack and we’ll map a targeted path to production.
Solutions
AI 3D Asset Generation Suite
Image-/Sketch-/Prompt-to-3D
Convert references into clean, production-ready meshes with topology, UVs, and material slots aligned to your naming conventions.
Semantic Variations & Kitbashing
Generate controlled variants (size, wear, region, brand-style) and assemble kits for environments and props at scale.
Optimization & Performance
Automatic LOD & Impostors
Generate LOD chains and billboard impostors with quality gates; tune screen-size and hysteresis for stable perf.
Retopology & UV Automation
Enforce quad density, UV padding, and channel packing standards; validate lightmap density and overlaps.
Pipeline Integration & Automation
Unreal Engine Integration
Import rules, DataSmith/GLTF/FBX handlers, Master Materials, Nanite/Virtual Texturing setup, and World Partition presets.
USD / glTF / FBX Interop
Bidirectional translators with metadata preservation (scale, axes, lods, materials, tags); batch converters and validators.
Unreal & Real-Time Applications
Gameplay & Tools Programming
Blueprint/C++ modules, editor utilities, and custom actor components for procedural and interactive systems.
Platform Tuning (PC/VR/Mobile)
Target-profile configs, scalability tiers, FPS stability strategies, and asset LOD/material variants per platform.
Data, Governance & Compliance
Asset Standards & Taxonomy
Enforce naming, folders, data schemas, tags, and source-of-truth registries for painless search and reuse.
QA Gates & Automated Validation
Pre-merge checks for topology, UVs, physics, LODs, materials, shaders, and perf KPIs with human-readable reports.
Consulting & Technical Support
Technical Roadmaps
Sequenced adoption plans balancing quick wins with long-term maintainability and cost of change.
Performance Audits
Deep-dive profiling with prioritized fixes, effort estimates, and before/after benchmarks.
Training & Enablement
Workshops & Bootcamps
Hands-on Unreal, asset standards, and HASAI pipeline workshops for artists, tech artists, and engineers.