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Solutions
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These are HASAI 3D’s core solution pillars. If your need isn’t listed, tell us your stack and we’ll map a targeted path to production.

Solutions

AI 3D Asset Generation Suite

Image-/Sketch-/Prompt-to-3D

Convert references into clean, production-ready meshes with topology, UVs, and material slots aligned to your naming conventions.

Semantic Variations & Kitbashing

Generate controlled variants (size, wear, region, brand-style) and assemble kits for environments and props at scale.

Parametric & Procedural Generators

Create families of assets (architecture, foliage, props) with deterministic seeds for source-of-truth reproducibility.

Texture Authoring & Material Transfer

Auto-bake PBR maps (AO, Normal, Roughness, Metalness) and re-target materials to your UE master-material library.

Optimization & Performance

Automatic LOD & Impostors

Generate LOD chains and billboard impostors with quality gates; tune screen-size and hysteresis for stable perf.

Retopology & UV Automation

Enforce quad density, UV padding, and channel packing standards; validate lightmap density and overlaps.

Draw-Call & Texture Memory Budgeting

Analyze hotspots, merge/instancing strategy, and texture streaming pools with actionable per-asset budgets.

Shader & Material Simplification

Flatten complex node graphs, reduce permutations, and bake expensive effects into textures or runtime caches.

Pipeline Integration & Automation

Unreal Engine Integration

Import rules, DataSmith/GLTF/FBX handlers, Master Materials, Nanite/Virtual Texturing setup, and World Partition presets.

USD / glTF / FBX Interop

Bidirectional translators with metadata preservation (scale, axes, lods, materials, tags); batch converters and validators.

CI/CD for Content

Headless validators, fix-up scripts, and PR checks (naming, pivots, collisions, perf budgets) wired into your repo.

Batch Processing & Farm Orchestration

Scale baking, LODing, and renders across local nodes or the cloud with queueing, retries, and audit logs.

Unreal & Real-Time Applications

Gameplay & Tools Programming

Blueprint/C++ modules, editor utilities, and custom actor components for procedural and interactive systems.

Platform Tuning (PC/VR/Mobile)

Target-profile configs, scalability tiers, FPS stability strategies, and asset LOD/material variants per platform.

Geometry Scripting & Mesh Ops

Automated mesh cleanup, decimation, boolean repair, pivot re-centering, and collision/UCX generation.

Real-Time VFX

GPU particle systems, volumetrics, and Niagara-driven effects aligned to budget and platform constraints.

Data, Governance & Compliance

Asset Standards & Taxonomy

Enforce naming, folders, data schemas, tags, and source-of-truth registries for painless search and reuse.

QA Gates & Automated Validation

Pre-merge checks for topology, UVs, physics, LODs, materials, shaders, and perf KPIs with human-readable reports.

Security & Deployment Options

Cloud, hybrid, or on-prem; SSO, role-based access, and audit logs suitable for enterprise infosec reviews.

SDK & API

Integrate HASAI 3D into DCCs and build-farms; trigger jobs, receive webhooks, and stream results into your DAM.

Consulting & Technical Support

Technical Roadmaps

Sequenced adoption plans balancing quick wins with long-term maintainability and cost of change.

Performance Audits

Deep-dive profiling with prioritized fixes, effort estimates, and before/after benchmarks.

Pipeline Modernization

Replace fragile scripts with robust services, add observability, and de-risk handoffs between tools/teams.

Support SLAs

Tiered support (email, Slack, dedicated engineer) and incident response suited for live productions.

Training & Enablement

Workshops & Bootcamps

Hands-on Unreal, asset standards, and HASAI pipeline workshops for artists, tech artists, and engineers.

Playbooks & Docs

Illustrated SOPs, checklists, and troubleshooting trees aligned to your studio’s conventions.

Mentorship Programs

Embed a senior technical lead temporarily to level-up your team and codify best practices.